Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

爆盛りネギ玉牛丼 vs Clear_Style

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
爆盛りネギ玉牛丼

#1183575981 United States CrossPlatform

Mai

Mai

MR 1923

Master

Clear_Style

#1794843849 Japan CrossPlatform

Ingrid

Ingrid

MR 1810

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

爆盛りネギ玉牛丼 vs Ingrid

40% 4–6 over 10 games

Clear_Style vs Mai

No recorded games into Mai.

Selected character all recorded games on the chosen character

Mai Ingrid
MR 1923 Current rating MR 1810
85 Games 0
46–39 Record 0–0
54% Win rate
3W Current streak
48% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

爆盛りネギ玉牛丼 Clear_Style
11% Drive Rush (cancel) 12%
10% Drive Rush (parry) 11%
34% Overdrive arts 37%
3% Drive Impact 3%
14% Drive Guard 15%
2% Drive Reversal 0%
25% Other 20%

Super gauge spend share of SA meter spent by level

61% Super Art I 22%
23% Super Art II 24%
12% Super Art III 38%
5% Critical Art 16%

Offense (avg per battle)

0.3 Drive Impacts 0.3
1.3 Drive Parries 1.3
0.3 Drive Reversals 0
0.3 Perfect Parries 0.2
0.3 Punish counters 0.2
2.4 Throws 2.9
0.6 Throw techs 0.1
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.2 Drive Impacts taken 0.2
0.1 Punish counters taken 0.1
2.5 Throws taken 1.7
0 Burnouts suffered 0.1

Positioning (avg per battle)

10.8 Cornering opponent (s) 9.5
10.3 Time cornered (s) 12.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.