Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

爆盛りネギ玉牛丼 vs gain

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
爆盛りネギ玉牛丼

#1183575981 United States CrossPlatform

Mai

Mai

MR 1923

Master

gain

#2864850955 Japan Steam

JP

JP

MR 2015

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

爆盛りネギ玉牛丼 vs JP

40% 2–3 over 5 games

gain vs Mai

33% 1–2 over 3 games

Selected character all recorded games on the chosen character

Mai JP
MR 1923 Current rating MR 2015
85 Games 108
46–39 Record 58–50
54% Win rate 53%
3W Current streak 2L
48% Clutch (deciders) 48%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

爆盛りネギ玉牛丼 gain
11% Drive Rush (cancel) 25%
10% Drive Rush (parry) 6%
34% Overdrive arts 34%
3% Drive Impact 2%
14% Drive Guard 12%
2% Drive Reversal 0%
25% Other 21%

Super gauge spend share of SA meter spent by level

61% Super Art I 11%
23% Super Art II 83%
12% Super Art III 4%
5% Critical Art 1%

Offense (avg per battle)

0.3 Drive Impacts 0.3
1.3 Drive Parries 1.9
0.3 Drive Reversals 0
0.3 Perfect Parries 0.9
0.3 Punish counters 0.1
2.4 Throws 1.9
0.6 Throw techs 0.2
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.2 Drive Impacts taken 0.3
0.1 Punish counters taken 0.2
2.5 Throws taken 2.5
0 Burnouts suffered 0.1

Positioning (avg per battle)

10.8 Cornering opponent (s) 11.2
10.3 Time cornered (s) 12.1

Common opponents players both have faced, and how each did

OpponentMain 爆盛りネギ玉牛丼 gain
激動のマタドール JP 2–1 66% 1–2 33%