Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

プルプルなぷる vs joo2003

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
プルプルなぷる

#1188227562 Japan Steam

Ingrid

Ingrid

MR 2354

Master

joo2003

#1993381736 Japan Steam

Sagat

Sagat

MR 1504

Master

Ingrid

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

プルプルなぷる vs Sagat

100% 2–0 over 2 games

joo2003 vs Ingrid

No recorded games into Ingrid.

Selected character all recorded games on the chosen character

Ingrid Sagat
MR 2354 Current rating MR 1504
120 Games 0
78–42 Record 0–0
65% Win rate
2W Current streak
54% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

プルプルなぷる joo2003
25% Drive Rush (cancel) 47%
7% Drive Rush (parry) 8%
25% Overdrive arts 13%
2% Drive Impact 1%
12% Drive Guard 11%
2% Drive Reversal 0%
27% Other 19%

Super gauge spend share of SA meter spent by level

23% Super Art I 51%
59% Super Art II 12%
17% Super Art III 26%
2% Critical Art 12%

Offense (avg per battle)

0.3 Drive Impacts 0.2
1.8 Drive Parries 0.7
0.2 Drive Reversals 0
0.5 Perfect Parries 0.4
0.1 Punish counters 0.1
3 Throws 1.4
0.9 Throw techs 0.5
0.2 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.4
0 Punish counters taken 0.2
2.8 Throws taken 2
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

9.5 Cornering opponent (s) 10
12.5 Time cornered (s) 8.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.