Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

豆大福800 vs baumkuchen

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
豆大福800

#1188330934 Japan CrossPlatform

Akuma

Akuma

MR 1557

Master

baumkuchen

#1566595349 Japan CrossPlatform

Dee Jay

Dee Jay

MR 1803

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

豆大福800 vs Dee Jay

100% 2–0 over 2 games

baumkuchen vs Akuma

No recorded games into Akuma.

Selected character all recorded games on the chosen character

Akuma Dee Jay
MR 1557 Current rating MR 1803
100 Games 0
52–48 Record 0–0
52% Win rate
2L Current streak
60% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

豆大福800 baumkuchen
21% Drive Rush (cancel) 20%
7% Drive Rush (parry) 9%
32% Overdrive arts 23%
1% Drive Impact 2%
14% Drive Guard 16%
1% Drive Reversal 2%
23% Other 29%

Super gauge spend share of SA meter spent by level

14% Super Art I 27%
5% Super Art II 20%
58% Super Art III 37%
23% Critical Art 15%

Offense (avg per battle)

0.1 Drive Impacts 0.2
1.9 Drive Parries 1.9
0.2 Drive Reversals 0.2
0.5 Perfect Parries 0.3
0.1 Punish counters 0.2
2.2 Throws 3.3
0.5 Throw techs 0.8
0 Burnouts inflicted 0

Taken (avg per battle)

0.2 Drive Impacts taken 0.2
0.1 Punish counters taken 0.1
1.7 Throws taken 3.1
0 Burnouts suffered 0

Positioning (avg per battle)

7.8 Cornering opponent (s) 11.9
7.4 Time cornered (s) 9.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.