Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ムチムチのAKUMA vs 立直一発

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ムチムチのAKUMA

#1188355892 Japan Steam

Akuma

Akuma

MR 1707

Master

立直一発

#2013029713 Japan CrossPlatform

Ingrid

Ingrid

MR 1637

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ムチムチのAKUMA vs Ingrid

90% 9–1 over 10 games

立直一発 vs Akuma

No recorded games into Akuma.

Selected character all recorded games on the chosen character

Akuma Ingrid
MR 1707 Current rating MR 1637
100 Games 0
61–39 Record 0–0
61% Win rate
3W Current streak
57% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ムチムチのAKUMA 立直一発
32% Drive Rush (cancel) 38%
6% Drive Rush (parry) 7%
21% Overdrive arts 14%
2% Drive Impact 2%
12% Drive Guard 13%
0% Drive Reversal 3%
27% Other 23%

Super gauge spend share of SA meter spent by level

20% Super Art I 31%
19% Super Art II 8%
32% Super Art III 48%
30% Critical Art 13%

Offense (avg per battle)

0.2 Drive Impacts 0.3
1.6 Drive Parries 1.6
0 Drive Reversals 0.3
0.6 Perfect Parries 0.7
0.2 Punish counters 0.2
1.8 Throws 2.5
0.4 Throw techs 0.5
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.1 Drive Impacts taken 0.2
0 Punish counters taken 0.1
2.8 Throws taken 2.5
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

8.2 Cornering opponent (s) 8.9
9.3 Time cornered (s) 8.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.