ムチムチのAKUMA vs DoLL
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1188355892
#2061356334
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
ムチムチのAKUMA vs Zangief
60% 6–4 over 10 games
DoLL vs Akuma
No recorded games into Akuma.
Selected character all recorded games on the chosen character
| Akuma | Zangief | |
|---|---|---|
| MR 1707 | Current rating | MR 1637 |
| 100 | Games | 0 |
| 61–39 | Record | 0–0 |
| 61% | Win rate | — |
| 3W | Current streak | — |
| 57% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| ムチムチのAKUMA | DoLL | |
|---|---|---|
| 32% | Drive Rush (cancel) | 19% |
| 6% | Drive Rush (parry) | 9% |
| 21% | Overdrive arts | 15% |
| 2% | Drive Impact | 2% |
| 12% | Drive Guard | 19% |
| 0% | Drive Reversal | 1% |
| 27% | Other | 34% |
Super gauge spend share of SA meter spent by level
| 20% | Super Art I | 44% |
|---|---|---|
| 19% | Super Art II | 44% |
| 32% | Super Art III | 6% |
| 30% | Critical Art | 6% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.3 |
|---|---|---|
| 1.6 | Drive Parries | 2.9 |
| 0 | Drive Reversals | 0.1 |
| 0.6 | Perfect Parries | 1.3 |
| 0.2 | Punish counters | 0.2 |
| 1.8 | Throws | 2.5 |
| 0.4 | Throw techs | 0.8 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.1 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0 | Punish counters taken | 0.2 |
| 2.8 | Throws taken | 2.7 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.2 | Cornering opponent (s) | 4.6 |
|---|---|---|
| 9.3 | Time cornered (s) | 11.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master