LongYa_Cloud vs MindRPG
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1188494693
#1379663610
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
LongYa_Cloud vs M. Bison
No recorded games into M. Bison.
MindRPG vs Zangief
40% 2–3 over 5 games
Selected character all recorded games on the chosen character
| Zangief | M. Bison | |
|---|---|---|
| MR 1700 | Current rating | MR 2054 |
| 0 | Games | 292 |
| 0–0 | Record | 204–88 |
| — | Win rate | 69% |
| — | Current streak | 10W |
| — | Clutch (deciders) | 64% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| LongYa_Cloud | MindRPG | |
|---|---|---|
| 26% | Drive Rush (cancel) | 28% |
| 9% | Drive Rush (parry) | 8% |
| 30% | Overdrive arts | 32% |
| 2% | Drive Impact | 2% |
| 15% | Drive Guard | 12% |
| 1% | Drive Reversal | 0% |
| 19% | Other | 18% |
Super gauge spend share of SA meter spent by level
| 42% | Super Art I | 36% |
|---|---|---|
| 23% | Super Art II | 24% |
| 29% | Super Art III | 32% |
| 6% | Critical Art | 8% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.2 |
|---|---|---|
| 1.9 | Drive Parries | 1.1 |
| 0.1 | Drive Reversals | 0.1 |
| 0.4 | Perfect Parries | 0.3 |
| 0.1 | Punish counters | 0.1 |
| 2.2 | Throws | 1.5 |
| 0.6 | Throw techs | 0.4 |
| 0.3 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0 | Drive Impacts taken | 0.1 |
|---|---|---|
| 0 | Punish counters taken | 0.1 |
| 1.7 | Throws taken | 1.8 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 24.6 | Cornering opponent (s) | 14.3 |
|---|---|---|
| 5.1 | Time cornered (s) | 8.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master