Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Dragu1 vs kousxtruno

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Dragu1

#1239167329 United States CrossPlatform

Guile

Guile

MR 1228

Master

kousxtruno

#1189037814 South Korea Steam

Juri

Juri

MR 1384

Master

Guile

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Dragu1 vs Juri

36% 4–7 over 11 games

kousxtruno vs Guile

100% 1–0 over 1 games

Selected character all recorded games on the chosen character

Guile Juri
MR 1228 Current rating MR 1384
100 Games 15
45–55 Record 5–10
45% Win rate 33%
3W Current streak 2L
46% Clutch (deciders) 60%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Dragu1 kousxtruno
9% Drive Rush (cancel) 44%
0% Drive Rush (parry) 1%
76% Overdrive arts 9%
2% Drive Impact 5%
0% Drive Guard 7%
0% Drive Reversal 0%
12% Other 34%

Super gauge spend share of SA meter spent by level

14% Super Art I 65%
0% Super Art II 20%
50% Super Art III 11%
36% Critical Art 4%

Offense (avg per battle)

0.2 Drive Impacts 0.6
0 Drive Parries 1.7
0 Drive Reversals 0
0 Perfect Parries 0.3
0.1 Punish counters 0.4
2.6 Throws 3.1
0.3 Throw techs 1
0 Burnouts inflicted 0

Taken (avg per battle)

0.6 Drive Impacts taken 0.8
0.3 Punish counters taken 0.5
1.6 Throws taken 2.8
0.2 Burnouts suffered 0.1

Positioning (avg per battle)

2.2 Cornering opponent (s) 7.1
6.1 Time cornered (s) 7.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.