kousxtruno vs Mexico WC 26'
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1189037814
#1784172277
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
kousxtruno vs Akuma
25% 2–6 over 8 games
Mexico WC 26' vs Juri
No recorded games into Juri.
Selected character all recorded games on the chosen character
| Juri | Akuma | |
|---|---|---|
| MR 1384 | Current rating | MR 1317 |
| 15 | Games | 0 |
| 5–10 | Record | 0–0 |
| 33% | Win rate | — |
| 2L | Current streak | — |
| 60% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| kousxtruno | Mexico WC 26' | |
|---|---|---|
| 44% | Drive Rush (cancel) | 48% |
| 1% | Drive Rush (parry) | 2% |
| 9% | Overdrive arts | 18% |
| 5% | Drive Impact | 5% |
| 7% | Drive Guard | 5% |
| 0% | Drive Reversal | 0% |
| 34% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 65% | Super Art I | 16% |
|---|---|---|
| 20% | Super Art II | 17% |
| 11% | Super Art III | 38% |
| 4% | Critical Art | 29% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.6 |
|---|---|---|
| 1.7 | Drive Parries | 1.1 |
| 0 | Drive Reversals | 0 |
| 0.3 | Perfect Parries | 0.4 |
| 0.4 | Punish counters | 0.4 |
| 3.1 | Throws | 2.1 |
| 1 | Throw techs | 0.6 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.8 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.5 | Punish counters taken | 0.2 |
| 2.8 | Throws taken | 2.8 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 7.1 | Cornering opponent (s) | 7.7 |
|---|---|---|
| 7.3 | Time cornered (s) | 9.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master