Mexico WC 26' vs kousxtruno
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1784172277
#1189037814
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Mexico WC 26' vs Juri
No recorded games into Juri.
kousxtruno vs Akuma
25% 2–6 over 8 games
Selected character all recorded games on the chosen character
| Akuma | Juri | |
|---|---|---|
| MR 1317 | Current rating | MR 1384 |
| 0 | Games | 15 |
| 0–0 | Record | 5–10 |
| — | Win rate | 33% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 60% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Mexico WC 26' | kousxtruno | |
|---|---|---|
| 48% | Drive Rush (cancel) | 44% |
| 2% | Drive Rush (parry) | 1% |
| 18% | Overdrive arts | 9% |
| 5% | Drive Impact | 5% |
| 5% | Drive Guard | 7% |
| 0% | Drive Reversal | 0% |
| 22% | Other | 34% |
Super gauge spend share of SA meter spent by level
| 16% | Super Art I | 65% |
|---|---|---|
| 17% | Super Art II | 20% |
| 38% | Super Art III | 11% |
| 29% | Critical Art | 4% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.6 |
|---|---|---|
| 1.1 | Drive Parries | 1.7 |
| 0 | Drive Reversals | 0 |
| 0.4 | Perfect Parries | 0.3 |
| 0.4 | Punish counters | 0.4 |
| 2.1 | Throws | 3.1 |
| 0.6 | Throw techs | 1 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.8 |
|---|---|---|
| 0.2 | Punish counters taken | 0.5 |
| 2.8 | Throws taken | 2.8 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 7.7 | Cornering opponent (s) | 7.1 |
|---|---|---|
| 9.8 | Time cornered (s) | 7.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master