Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

tenchome vs ジベル@Twitch

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
tenchome

#1189417433 Japan Steam

Chun-Li

Chun-Li

MR 1585

Master

ジベル@Twitch

#1588220954 Japan Steam

Ryu

Ryu

MR 1504

Master

Chun-Li

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

tenchome vs Ryu

No recorded games into Ryu.

ジベル@Twitch vs Chun-Li

No recorded games into Chun-Li.

Selected character all recorded games on the chosen character

Chun-Li Ryu
MR 1585 Current rating MR 1504
100 Games 0
42–58 Record 0–0
42% Win rate
2L Current streak
50% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

tenchome ジベル@Twitch
46% Drive Rush (cancel) 31%
2% Drive Rush (parry) 9%
15% Overdrive arts 18%
2% Drive Impact 1%
10% Drive Guard 15%
2% Drive Reversal 1%
21% Other 24%

Super gauge spend share of SA meter spent by level

29% Super Art I 27%
30% Super Art II 13%
24% Super Art III 44%
18% Critical Art 16%

Offense (avg per battle)

0.2 Drive Impacts 0.2
2.5 Drive Parries 1.7
0.3 Drive Reversals 0.1
0.5 Perfect Parries 0.5
0.1 Punish counters 0.1
2.1 Throws 3
0.2 Throw techs 1
0 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.2
0.1 Punish counters taken 0.2
2.3 Throws taken 2.9
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

9.8 Cornering opponent (s) 8
9.7 Time cornered (s) 11.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.