iGoneforeverTTV vs Neoatma
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1191761721
#1386537397
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
iGoneforeverTTV vs Marisa
75% 6–2 over 8 games
Neoatma vs Mai
66% 2–1 over 3 games
Selected character all recorded games on the chosen character
| Mai | Marisa | |
|---|---|---|
| MR 1808 | Current rating | MR 1694 |
| 0 | Games | 100 |
| 0–0 | Record | 56–43 |
| — | Win rate | 56% |
| — | Current streak | 1W |
| — | Clutch (deciders) | 60% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| iGoneforeverTTV | Neoatma | |
|---|---|---|
| 25% | Drive Rush (cancel) | 2% |
| 5% | Drive Rush (parry) | 12% |
| 28% | Overdrive arts | 36% |
| 3% | Drive Impact | 4% |
| 9% | Drive Guard | 17% |
| 8% | Drive Reversal | 4% |
| 22% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 55% | Super Art I | 34% |
|---|---|---|
| 18% | Super Art II | 20% |
| 17% | Super Art III | 38% |
| 11% | Critical Art | 9% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.3 |
|---|---|---|
| 1.1 | Drive Parries | 1.7 |
| 0.9 | Drive Reversals | 0.4 |
| 0.1 | Perfect Parries | 0.2 |
| 0.1 | Punish counters | 0.2 |
| 3.6 | Throws | 2.1 |
| 0.8 | Throw techs | 0.3 |
| 0.1 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 2.1 | Throws taken | 2.3 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 7.8 | Cornering opponent (s) | 7.7 |
|---|---|---|
| 11.3 | Time cornered (s) | 4.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master