Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

iGoneforeverTTV vs Pops

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
iGoneforeverTTV

#1191761721 United States Steam

Mai

Mai

MR 1808

Master

Pops

#1724034071 United States Steam

Sagat

Sagat

MR 1521

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

iGoneforeverTTV vs Sagat

100% 1–0 over 1 games

Pops vs Mai

No recorded games into Mai.

Selected character all recorded games on the chosen character

Mai Sagat
MR 1808 Current rating MR 1521
0 Games 0
0–0 Record 0–0
Win rate
Current streak
Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

iGoneforeverTTV Pops
25% Drive Rush (cancel) 22%
5% Drive Rush (parry) 11%
28% Overdrive arts 19%
3% Drive Impact 5%
9% Drive Guard 19%
8% Drive Reversal 1%
22% Other 24%

Super gauge spend share of SA meter spent by level

55% Super Art I 36%
18% Super Art II 13%
17% Super Art III 36%
11% Critical Art 14%

Offense (avg per battle)

0.2 Drive Impacts 0.5
1.1 Drive Parries 2.4
0.9 Drive Reversals 0.1
0.1 Perfect Parries 0.7
0.1 Punish counters 0.3
3.6 Throws 2.1
0.8 Throw techs 0.2
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.3
0.1 Punish counters taken 0.1
2.1 Throws taken 2.2
0 Burnouts suffered 0.1

Positioning (avg per battle)

7.8 Cornering opponent (s) 9.6
11.3 Time cornered (s) 9.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.