Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Hiel vs LazyLeung

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Hiel

#1194898748 United States Steam

Alex

Alex

MR 1292

Master

LazyLeung

#1462826028 China Steam

Zangief

Zangief

MR 1600

Master

Zangief

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Hiel vs Zangief

No recorded games into Zangief.

LazyLeung vs Alex

No recorded games into Alex.

Selected character all recorded games on the chosen character

Alex Zangief
MR 1292 Current rating MR 1600
0 Games 100
0–0 Record 46–54
Win rate 46%
Current streak 2W
Clutch (deciders) 48%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Hiel LazyLeung
43% Drive Rush (cancel) 10%
6% Drive Rush (parry) 13%
6% Overdrive arts 19%
5% Drive Impact 9%
10% Drive Guard 16%
2% Drive Reversal 5%
28% Other 29%

Super gauge spend share of SA meter spent by level

38% Super Art I 3%
38% Super Art II 19%
21% Super Art III 53%
3% Critical Art 25%

Offense (avg per battle)

0.5 Drive Impacts 0.7
1.3 Drive Parries 1
0.2 Drive Reversals 0.6
0.3 Perfect Parries 0.2
0.4 Punish counters 0.3
2.3 Throws 2.8
0.4 Throw techs 1
0.1 Burnouts inflicted 0.2

Taken (avg per battle)

0.6 Drive Impacts taken 0.6
0.4 Punish counters taken 0.4
2.7 Throws taken 2.9
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

6.3 Cornering opponent (s) 5.9
9.8 Time cornered (s) 9.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.