Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

唐揚げの魔神 vs EverEvie6

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
唐揚げの魔神

#1194916067 Japan Steam

Akuma

Akuma

MR 1582

Master

EverEvie6

#3591814360 Japan Steam

Marisa

Marisa

MR 1702

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

唐揚げの魔神 vs Marisa

No recorded games into Marisa.

EverEvie6 vs Akuma

51% 15–14 over 29 games

Selected character all recorded games on the chosen character

Akuma Marisa
MR 1582 Current rating MR 1702
80 Games 282
42–38 Record 155–127
52% Win rate 54%
4W Current streak 5W
57% Clutch (deciders) 55%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

唐揚げの魔神 EverEvie6
34% Drive Rush (cancel) 10%
6% Drive Rush (parry) 8%
16% Overdrive arts 26%
2% Drive Impact 1%
13% Drive Guard 15%
3% Drive Reversal 4%
27% Other 35%

Super gauge spend share of SA meter spent by level

32% Super Art I 56%
30% Super Art II 18%
34% Super Art III 21%
3% Critical Art 4%

Offense (avg per battle)

0.2 Drive Impacts 0.1
2.1 Drive Parries 0.9
0.4 Drive Reversals 0.3
0.7 Perfect Parries 0.6
0.1 Punish counters 0
2.1 Throws 1.8
0.2 Throw techs 0.5
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.2
0.2 Punish counters taken 0.1
2.1 Throws taken 1.8
0 Burnouts suffered 0.1

Positioning (avg per battle)

12.8 Cornering opponent (s) 9.5
6.1 Time cornered (s) 10

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.