Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

にかゆう vs 実直のみ

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
にかゆう

#1195809877 Japan CrossPlatform

Chun-Li

Chun-Li

LP 22821

Diamond 4

実直のみ

#1454098320 Japan CrossPlatform

Ryu

Ryu

LP 20710

Diamond 2

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

にかゆう vs Ryu

31% 5–11 over 16 games

実直のみ vs Chun-Li

33% 1–2 over 3 games

Selected character all recorded games on the chosen character

Chun-Li Ryu
LP 22821 Current rating LP 20710
10 Games 89
0–10 Record 40–49
0% Win rate 44%
10L Current streak 2W
0% Clutch (deciders) 48%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

にかゆう 実直のみ
0% Drive Rush (cancel) 37%
2% Drive Rush (parry) 2%
60% Overdrive arts 18%
5% Drive Impact 2%
5% Drive Guard 8%
0% Drive Reversal 3%
28% Other 30%

Super gauge spend share of SA meter spent by level

28% Super Art I 27%
40% Super Art II 9%
22% Super Art III 39%
9% Critical Art 25%

Offense (avg per battle)

0.2 Drive Impacts 0.2
0.6 Drive Parries 1.9
0 Drive Reversals 0.4
0 Perfect Parries 0.5
0.1 Punish counters 0.2
1.4 Throws 2.3
0.3 Throw techs 0.4
0 Burnouts inflicted 0

Taken (avg per battle)

0.7 Drive Impacts taken 0.3
0.5 Punish counters taken 0.1
1.8 Throws taken 3.3
0.1 Burnouts suffered 0

Positioning (avg per battle)

5.2 Cornering opponent (s) 5
7.6 Time cornered (s) 13.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.