Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ロイロイ vs あっっっ!

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ロイロイ

#1196128012 Japan Steam

Sagat

Sagat

MR 1377

Master

あっっっ!

#1465969868 Japan Steam

Akuma

Akuma

MR 1378

Master

Akuma

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ロイロイ vs Akuma

63% 7–4 over 11 games

あっっっ! vs Sagat

No recorded games into Sagat.

Selected character all recorded games on the chosen character

Sagat Akuma
MR 1377 Current rating MR 1378
100 Games 100
47–53 Record 50–50
47% Win rate 50%
2L Current streak 3L
39% Clutch (deciders) 51%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ロイロイ あっっっ!
47% Drive Rush (cancel) 31%
5% Drive Rush (parry) 7%
6% Overdrive arts 24%
6% Drive Impact 1%
10% Drive Guard 11%
1% Drive Reversal 0%
25% Other 26%

Super gauge spend share of SA meter spent by level

3% Super Art I 45%
3% Super Art II 5%
64% Super Art III 38%
30% Critical Art 12%

Offense (avg per battle)

0.6 Drive Impacts 0.2
1.7 Drive Parries 1.1
0.1 Drive Reversals 0
0.2 Perfect Parries 0.2
0.3 Punish counters 0.1
2.4 Throws 1.4
0.2 Throw techs 1.6
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.4
0.3 Punish counters taken 0.2
2.2 Throws taken 3.2
0 Burnouts suffered 0.2

Positioning (avg per battle)

7.5 Cornering opponent (s) 7.8
8.2 Time cornered (s) 9.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.