VGM_chocapic vs Culoide
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1196433141
#1219551732
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
VGM_chocapic vs Luke
No recorded games into Luke.
Culoide vs Ingrid
37% 3–5 over 8 games
Selected character all recorded games on the chosen character
| Ingrid | Luke | |
|---|---|---|
| MR 1540 | Current rating | MR 1337 |
| 0 | Games | 100 |
| 0–0 | Record | 43–57 |
| — | Win rate | 43% |
| — | Current streak | 5L |
| — | Clutch (deciders) | 51% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| VGM_chocapic | Culoide | |
|---|---|---|
| 33% | Drive Rush (cancel) | 36% |
| 7% | Drive Rush (parry) | 2% |
| 14% | Overdrive arts | 18% |
| 3% | Drive Impact | 4% |
| 12% | Drive Guard | 9% |
| 4% | Drive Reversal | 0% |
| 26% | Other | 30% |
Super gauge spend share of SA meter spent by level
| 43% | Super Art I | 40% |
|---|---|---|
| 7% | Super Art II | 19% |
| 37% | Super Art III | 34% |
| 13% | Critical Art | 8% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.5 |
|---|---|---|
| 1.6 | Drive Parries | 2.7 |
| 0.6 | Drive Reversals | 0.1 |
| 0.4 | Perfect Parries | 0.5 |
| 0.2 | Punish counters | 0.3 |
| 1.7 | Throws | 1.5 |
| 0.2 | Throw techs | 0.8 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.1 | Punish counters taken | 0.3 |
| 2.1 | Throws taken | 2.8 |
| 0.1 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 9.4 | Cornering opponent (s) | 6.3 |
|---|---|---|
| 10.6 | Time cornered (s) | 11.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master