Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

VGM_chocapic vs Culoide

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
VGM_chocapic

#1196433141 Chile CrossPlatform

Ingrid

Ingrid

MR 1540

Master

Culoide

#1219551732 Argentina Steam

Luke

Luke

MR 1337

Master

Luke

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

VGM_chocapic vs Luke

No recorded games into Luke.

Culoide vs Ingrid

37% 3–5 over 8 games

Selected character all recorded games on the chosen character

Ingrid Luke
MR 1540 Current rating MR 1337
0 Games 100
0–0 Record 43–57
Win rate 43%
Current streak 5L
Clutch (deciders) 51%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

VGM_chocapic Culoide
33% Drive Rush (cancel) 36%
7% Drive Rush (parry) 2%
14% Overdrive arts 18%
3% Drive Impact 4%
12% Drive Guard 9%
4% Drive Reversal 0%
26% Other 30%

Super gauge spend share of SA meter spent by level

43% Super Art I 40%
7% Super Art II 19%
37% Super Art III 34%
13% Critical Art 8%

Offense (avg per battle)

0.4 Drive Impacts 0.5
1.6 Drive Parries 2.7
0.6 Drive Reversals 0.1
0.4 Perfect Parries 0.5
0.2 Punish counters 0.3
1.7 Throws 1.5
0.2 Throw techs 0.8
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.5
0.1 Punish counters taken 0.3
2.1 Throws taken 2.8
0.1 Burnouts suffered 0.2

Positioning (avg per battle)

9.4 Cornering opponent (s) 6.3
10.6 Time cornered (s) 11.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.