JosephVonDoom vs Medraut
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2031246458
#1202025163
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
JosephVonDoom vs Ingrid
No recorded games into Ingrid.
Medraut vs Akuma
80% 4–1 over 5 games
Selected character all recorded games on the chosen character
| Akuma | Ingrid | |
|---|---|---|
| MR 1404 | Current rating | MR 1420 |
| 0 | Games | 100 |
| 0–0 | Record | 51–49 |
| — | Win rate | 51% |
| — | Current streak | 1W |
| — | Clutch (deciders) | 47% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| JosephVonDoom | Medraut | |
|---|---|---|
| 56% | Drive Rush (cancel) | 23% |
| 4% | Drive Rush (parry) | 2% |
| 10% | Overdrive arts | 26% |
| 2% | Drive Impact | 4% |
| 6% | Drive Guard | 11% |
| 1% | Drive Reversal | 8% |
| 21% | Other | 27% |
Super gauge spend share of SA meter spent by level
| 44% | Super Art I | 26% |
|---|---|---|
| 0% | Super Art II | 2% |
| 41% | Super Art III | 48% |
| 15% | Critical Art | 23% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.4 |
|---|---|---|
| 0.7 | Drive Parries | 2.9 |
| 0.1 | Drive Reversals | 1.2 |
| 0.1 | Perfect Parries | 0.8 |
| 0.1 | Punish counters | 0.3 |
| 2.3 | Throws | 1.3 |
| 0.4 | Throw techs | 0.4 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 1.7 | Throws taken | 1.9 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 11.7 | Cornering opponent (s) | 4.5 |
|---|---|---|
| 5.5 | Time cornered (s) | 9.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master