Medraut vs Trevstod
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
Medraut vs Cammy
33% 1–2 over 3 games
Trevstod vs Ingrid
No recorded games into Ingrid.
Selected character all recorded games on the chosen character
| Ingrid | Cammy | |
|---|---|---|
| MR 1420 | Current rating | MR 1504 |
| 100 | Games | 0 |
| 51–49 | Record | 0–0 |
| 51% | Win rate | — |
| 1W | Current streak | — |
| 47% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Medraut | Trevstod | |
|---|---|---|
| 23% | Drive Rush (cancel) | 21% |
| 2% | Drive Rush (parry) | 8% |
| 26% | Overdrive arts | 26% |
| 4% | Drive Impact | 2% |
| 11% | Drive Guard | 10% |
| 8% | Drive Reversal | 0% |
| 27% | Other | 32% |
Super gauge spend share of SA meter spent by level
| 26% | Super Art I | 49% |
|---|---|---|
| 2% | Super Art II | 16% |
| 48% | Super Art III | 28% |
| 23% | Critical Art | 7% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.3 |
|---|---|---|
| 2.9 | Drive Parries | 0.6 |
| 1.2 | Drive Reversals | 0 |
| 0.8 | Perfect Parries | 0.1 |
| 0.3 | Punish counters | 0.2 |
| 1.3 | Throws | 1.7 |
| 0.4 | Throw techs | 0.3 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.2 | Punish counters taken | 0.3 |
| 1.9 | Throws taken | 1.7 |
| 0.1 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 4.5 | Cornering opponent (s) | 6.4 |
|---|---|---|
| 9.7 | Time cornered (s) | 7.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master