konocosmoda vs cecílio minhoca
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1856794995
#1202397913
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
konocosmoda vs Alex
No recorded games into Alex.
cecílio minhoca vs Ingrid
11% 1–8 over 9 games
Selected character all recorded games on the chosen character
| Ingrid | Alex | |
|---|---|---|
| MR 1323 | Current rating | MR 1344 |
| 0 | Games | 70 |
| 0–0 | Record | 30–40 |
| — | Win rate | 42% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 31% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| konocosmoda | cecílio minhoca | |
|---|---|---|
| 12% | Drive Rush (cancel) | 35% |
| 8% | Drive Rush (parry) | 4% |
| 23% | Overdrive arts | 11% |
| 5% | Drive Impact | 4% |
| 17% | Drive Guard | 15% |
| 2% | Drive Reversal | 0% |
| 34% | Other | 32% |
Super gauge spend share of SA meter spent by level
| 63% | Super Art I | 48% |
|---|---|---|
| 20% | Super Art II | 33% |
| 12% | Super Art III | 11% |
| 5% | Critical Art | 7% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.4 |
|---|---|---|
| 2.7 | Drive Parries | 3.5 |
| 0.2 | Drive Reversals | 0 |
| 0.4 | Perfect Parries | 0.8 |
| 0.4 | Punish counters | 0.3 |
| 3.8 | Throws | 2 |
| 1.2 | Throw techs | 1.1 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.3 | Punish counters taken | 0.2 |
| 3 | Throws taken | 3.2 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 6.5 | Cornering opponent (s) | 6.1 |
|---|---|---|
| 11.3 | Time cornered (s) | 10.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master