Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Bunny Hop vs fLuke

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Bunny Hop

#1203854248 United States Steam

Luke

Luke

LP 19461

Diamond 1

fLuke

#3238387244 Canada Steam

Luke

Luke

MR 1580

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Bunny Hop vs Luke

66% 2–1 over 3 games

fLuke vs Luke

50% 4–4 over 8 games

Selected character all recorded games on the chosen character

Luke Luke
LP 19461 Current rating MR 1580
5 Games 43
3–2 Record 23–20
60% Win rate 53%
1L Current streak 2W
0% Clutch (deciders) 43%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Bunny Hop fLuke
13% Drive Rush (cancel) 25%
9% Drive Rush (parry) 6%
27% Overdrive arts 19%
6% Drive Impact 6%
16% Drive Guard 14%
4% Drive Reversal 1%
26% Other 28%

Super gauge spend share of SA meter spent by level

23% Super Art I 42%
40% Super Art II 19%
27% Super Art III 27%
10% Critical Art 12%

Offense (avg per battle)

0.8 Drive Impacts 0.6
2 Drive Parries 2.4
0.6 Drive Reversals 0.2
0.8 Perfect Parries 0.5
0.5 Punish counters 0.4
2.1 Throws 1.7
0.9 Throw techs 0.2
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.7 Drive Impacts taken 0.3
0.3 Punish counters taken 0.2
2.8 Throws taken 2.1
0.2 Burnouts suffered 0

Positioning (avg per battle)

8.6 Cornering opponent (s) 8.4
8.5 Time cornered (s) 8.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.