Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

LARK vs RIVAL vs けーやま

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
LARK vs RIVAL

#1204187351 Japan CrossPlatform

Akuma

Akuma

MR 1440

Master

けーやま

#1693891595 Japan Steam

Terry

Terry

MR 1736

Master

Terry

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

LARK vs RIVAL vs Terry

66% 6–3 over 9 games

けーやま vs Akuma

No recorded games into Akuma.

Selected character all recorded games on the chosen character

Akuma Terry
MR 1440 Current rating MR 1736
3 Games 0
2–1 Record 0–0
66% Win rate
1W Current streak
50% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

LARK vs RIVAL けーやま
44% Drive Rush (cancel) 40%
2% Drive Rush (parry) 5%
25% Overdrive arts 13%
5% Drive Impact 0%
3% Drive Guard 7%
3% Drive Reversal 0%
18% Other 35%

Super gauge spend share of SA meter spent by level

47% Super Art I 18%
29% Super Art II 11%
15% Super Art III 53%
9% Critical Art 18%

Offense (avg per battle)

0.4 Drive Impacts 0
0.2 Drive Parries 0.6
0.5 Drive Reversals 0
0.1 Perfect Parries 0.2
0.2 Punish counters 0
1.5 Throws 3.3
0.8 Throw techs 0.5
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.2
0.3 Punish counters taken 0.1
2 Throws taken 2.7
0.3 Burnouts suffered 0.1

Positioning (avg per battle)

10.5 Cornering opponent (s) 8.4
13.7 Time cornered (s) 10.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.