The :el vs Stasis Pack
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
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This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
The :el vs C. Viper
20% 1–4 over 5 games
Stasis Pack vs JP
50% 2–2 over 4 games
Selected character all recorded games on the chosen character
| JP | C. Viper | |
|---|---|---|
| LP 23851 | Current rating | MR 1455 |
| 100 | Games | 2 |
| 33–67 | Record | 0–2 |
| 33% | Win rate | 0% |
| 1L | Current streak | 2L |
| 44% | Clutch (deciders) | 0% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| The :el | Stasis Pack | |
|---|---|---|
| 0% | Drive Rush (cancel) | 32% |
| 0% | Drive Rush (parry) | 4% |
| 33% | Overdrive arts | 10% |
| 5% | Drive Impact | 6% |
| 1% | Drive Guard | 8% |
| 0% | Drive Reversal | 9% |
| 60% | Other | 30% |
Super gauge spend share of SA meter spent by level
| 6% | Super Art I | 38% |
|---|---|---|
| 6% | Super Art II | 12% |
| 53% | Super Art III | 41% |
| 35% | Critical Art | 8% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.7 |
|---|---|---|
| 0.3 | Drive Parries | 0.9 |
| 0 | Drive Reversals | 1.1 |
| 0.1 | Perfect Parries | 0.3 |
| 0.3 | Punish counters | 0.5 |
| 2.5 | Throws | 1.8 |
| 1 | Throw techs | 0.2 |
| 0 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.4 | Punish counters taken | 0.3 |
| 3.8 | Throws taken | 2.4 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 3.3 | Cornering opponent (s) | 5.4 |
|---|---|---|
| 11.8 | Time cornered (s) | 7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 5
Master