Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Supernaut vs RenKixost02

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Supernaut

#1206423076 Brazil Steam

Chun-Li

Chun-Li

LP 16721

Platinum 4

RenKixost02

#1631812545 Brazil Steam

Akuma

Akuma

LP 18880

Platinum 5

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Supernaut vs Akuma

72% 8–3 over 11 games

RenKixost02 vs Chun-Li

No recorded games into Chun-Li.

Selected character all recorded games on the chosen character

Chun-Li Akuma
LP 16721 Current rating LP 18880
13 Games 0
6–7 Record 0–0
46% Win rate
2L Current streak
50% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Supernaut RenKixost02
25% Drive Rush (cancel) 9%
0% Drive Rush (parry) 2%
26% Overdrive arts 25%
11% Drive Impact 17%
6% Drive Guard 9%
3% Drive Reversal 0%
29% Other 38%

Super gauge spend share of SA meter spent by level

36% Super Art I 27%
36% Super Art II 2%
20% Super Art III 47%
8% Critical Art 25%

Offense (avg per battle)

0.9 Drive Impacts 1.5
1.5 Drive Parries 2.2
0.3 Drive Reversals 0
0.1 Perfect Parries 0.5
0.6 Punish counters 1
2.2 Throws 3
0.1 Throw techs 0.8
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.7 Drive Impacts taken 0.8
0.4 Punish counters taken 0.6
1.9 Throws taken 3.5
0.1 Burnouts suffered 0

Positioning (avg per battle)

6.2 Cornering opponent (s) 8
8.5 Time cornered (s) 5.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.