*Sparkler* vs BlueHare
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1626041508
#1207646253
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
*Sparkler* vs Ken
No recorded games into Ken.
BlueHare vs Ingrid
50% 15–15 over 30 games
Selected character all recorded games on the chosen character
| Ingrid | Ken | |
|---|---|---|
| MR 1326 | Current rating | MR 1456 |
| 0 | Games | 73 |
| 0–0 | Record | 44–29 |
| — | Win rate | 60% |
| — | Current streak | 1W |
| — | Clutch (deciders) | 52% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| *Sparkler* | BlueHare | |
|---|---|---|
| 31% | Drive Rush (cancel) | 32% |
| 4% | Drive Rush (parry) | 8% |
| 11% | Overdrive arts | 12% |
| 3% | Drive Impact | 4% |
| 11% | Drive Guard | 12% |
| 8% | Drive Reversal | 5% |
| 32% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 14% | Super Art I | 37% |
|---|---|---|
| 57% | Super Art II | 4% |
| 21% | Super Art III | 40% |
| 7% | Critical Art | 19% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.3 |
|---|---|---|
| 2.1 | Drive Parries | 1.1 |
| 1 | Drive Reversals | 0.7 |
| 0.3 | Perfect Parries | 0.2 |
| 0.2 | Punish counters | 0.2 |
| 2.6 | Throws | 1.9 |
| 0.7 | Throw techs | 0.3 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.2 | Punish counters taken | 0.3 |
| 2.8 | Throws taken | 2.1 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 6.5 | Cornering opponent (s) | 6.1 |
|---|---|---|
| 8.9 | Time cornered (s) | 5.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master