Boto vs IIXA
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
1
–
1
2 recorded matches between them
Boto vs JP
No recorded games into JP.
IIXA vs Ryu
55% 5–4 over 9 games
Selected character all recorded games on the chosen character
| Ryu | JP | |
|---|---|---|
| MR 1453 | Current rating | MR 1496 |
| 189 | Games | 5 |
| 91–98 | Record | 4–1 |
| 48% | Win rate | 80% |
| 2W | Current streak | 2W |
| 56% | Clutch (deciders) | 100% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Boto | IIXA | |
|---|---|---|
| 10% | Drive Rush (cancel) | 48% |
| 4% | Drive Rush (parry) | 4% |
| 34% | Overdrive arts | 11% |
| 14% | Drive Impact | 2% |
| 11% | Drive Guard | 8% |
| 6% | Drive Reversal | 4% |
| 21% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 26% | Super Art I | 38% |
|---|---|---|
| 7% | Super Art II | 10% |
| 51% | Super Art III | 39% |
| 16% | Critical Art | 14% |
Offense (avg per battle)
| 1.2 | Drive Impacts | 0.3 |
|---|---|---|
| 2.6 | Drive Parries | 1.3 |
| 0.8 | Drive Reversals | 0.5 |
| 0.3 | Perfect Parries | 0.2 |
| 0.8 | Punish counters | 0.3 |
| 3.2 | Throws | 1.8 |
| 0.2 | Throw techs | 0.2 |
| 0.2 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.9 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.6 | Punish counters taken | 0.1 |
| 1.9 | Throws taken | 2 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 9.2 | Cornering opponent (s) | 11.5 |
|---|---|---|
| 7 | Time cornered (s) | 7.2 |
Common opponents players both have faced, and how each did
Recorded matches Boto's point of view
| When | Boto | Score | IIXA | Result |
|---|---|---|---|---|
| 29d ago |
Zangief
|
2–0 |
Terry
|
WIN |
| 29d ago |
Zangief
|
1–2 |
Terry
|
LOSS |
Master
Alex
Terry
C. Viper
Zangief