Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

すてごま vs Chef

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
すてごま

#1208264981 Japan Steam

M. Bison

M. Bison

LP 20788

Diamond 2

Chef

#1545515306 Japan Steam

Sagat

Sagat

LP 19717

Diamond 1

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

すてごま vs Sagat

100% 2–0 over 2 games

Chef vs M. Bison

No recorded games into M. Bison.

Selected character all recorded games on the chosen character

M. Bison Sagat
LP 20788 Current rating LP 19717
100 Games 20
53–47 Record 17–3
53% Win rate 85%
4W Current streak 1L
54% Clutch (deciders) 80%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

すてごま Chef
35% Drive Rush (cancel) 27%
4% Drive Rush (parry) 3%
17% Overdrive arts 19%
3% Drive Impact 2%
12% Drive Guard 18%
0% Drive Reversal 1%
29% Other 30%

Super gauge spend share of SA meter spent by level

26% Super Art I 29%
14% Super Art II 7%
32% Super Art III 34%
28% Critical Art 30%

Offense (avg per battle)

0.5 Drive Impacts 0.3
2.5 Drive Parries 3.5
0 Drive Reversals 0.1
0.5 Perfect Parries 0.7
0.2 Punish counters 0.3
3.5 Throws 2.7
1.8 Throw techs 0.2
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.4
0.2 Punish counters taken 0.2
3.8 Throws taken 2.4
0.1 Burnouts suffered 0

Positioning (avg per battle)

12.2 Cornering opponent (s) 5.1
8.5 Time cornered (s) 6.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.