Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Won9 vs 礼堂顶真

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Won9

#1209435896 Spain Steam

Mai

Mai

MR 1465

Master

礼堂顶真

#1755152916 China Steam

Ken

Ken

LP 19527

Diamond 1

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Won9 vs Ken

44% 4–5 over 9 games

礼堂顶真 vs Mai

No recorded games into Mai.

Selected character all recorded games on the chosen character

Mai Ken
MR 1465 Current rating LP 19527
13 Games 0
7–6 Record 0–0
53% Win rate
1L Current streak
60% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Won9 礼堂顶真
32% Drive Rush (cancel) 23%
3% Drive Rush (parry) 9%
20% Overdrive arts 32%
10% Drive Impact 4%
12% Drive Guard 12%
0% Drive Reversal 0%
23% Other 21%

Super gauge spend share of SA meter spent by level

48% Super Art I 36%
15% Super Art II 25%
23% Super Art III 21%
15% Critical Art 17%

Offense (avg per battle)

1 Drive Impacts 0.3
2.7 Drive Parries 0.5
0 Drive Reversals 0
0.1 Perfect Parries 0.1
0.7 Punish counters 0.2
1.6 Throws 2.4
0.1 Throw techs 0.4
0 Burnouts inflicted 0

Taken (avg per battle)

0.7 Drive Impacts taken 0.6
0.5 Punish counters taken 0.4
2 Throws taken 2.5
0 Burnouts suffered 0.2

Positioning (avg per battle)

6.8 Cornering opponent (s) 7.9
9.2 Time cornered (s) 8.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.