yama vs リヴァイアさん
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
Ken
This matchup
2
–
1
3 recorded matches between them
yama vs Ken
55% 5–4 over 9 games
リヴァイアさん vs Jamie
33% 1–2 over 3 games
Selected character all recorded games on the chosen character
| Jamie | Ken | |
|---|---|---|
| MR 1531 | Current rating | MR 1560 |
| 100 | Games | 100 |
| 52–48 | Record | 50–50 |
| 52% | Win rate | 50% |
| 1W | Current streak | 2W |
| 63% | Clutch (deciders) | 51% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| yama | リヴァイアさん | |
|---|---|---|
| 37% | Drive Rush (cancel) | 53% |
| 4% | Drive Rush (parry) | 4% |
| 20% | Overdrive arts | 9% |
| 3% | Drive Impact | 4% |
| 13% | Drive Guard | 6% |
| 0% | Drive Reversal | 1% |
| 23% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 35% | Super Art I | 31% |
|---|---|---|
| 9% | Super Art II | 11% |
| 43% | Super Art III | 45% |
| 13% | Critical Art | 13% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.4 |
|---|---|---|
| 3.4 | Drive Parries | 0.3 |
| 0.1 | Drive Reversals | 0.1 |
| 0.7 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.2 |
| 2.6 | Throws | 2.4 |
| 0.6 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.2 | Punish counters taken | 0.6 |
| 2.3 | Throws taken | 2.1 |
| 0.1 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 12.6 | Cornering opponent (s) | 9.3 |
|---|---|---|
| 7.9 | Time cornered (s) | 10.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Recorded matches yama's point of view
| When | yama | Score | リヴァイアさん | Result |
|---|---|---|---|---|
| 1mo ago |
Jamie
|
2–1 |
Ken
|
WIN |
| 1mo ago |
Jamie
|
0–2 |
Ken
|
LOSS |
| 1mo ago |
Jamie
|
2–1 |
Ken
|
WIN |
Master