Pokka_Ching vs ペペペマン
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
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This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
Pokka_Ching vs Akuma
71% 5–2 over 7 games
ペペペマン vs Ingrid
No recorded games into Ingrid.
Selected character all recorded games on the chosen character
| Ingrid | Akuma | |
|---|---|---|
| MR 1541 | Current rating | MR 1493 |
| 100 | Games | 0 |
| 50–50 | Record | 0–0 |
| 50% | Win rate | — |
| 1W | Current streak | — |
| 44% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Pokka_Ching | ペペペマン | |
|---|---|---|
| 40% | Drive Rush (cancel) | 40% |
| 2% | Drive Rush (parry) | 9% |
| 17% | Overdrive arts | 10% |
| 1% | Drive Impact | 5% |
| 11% | Drive Guard | 14% |
| 4% | Drive Reversal | 0% |
| 24% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 34% | Super Art I | 35% |
|---|---|---|
| 51% | Super Art II | 4% |
| 8% | Super Art III | 45% |
| 8% | Critical Art | 17% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.4 |
|---|---|---|
| 3 | Drive Parries | 1.5 |
| 0.6 | Drive Reversals | 0 |
| 0.6 | Perfect Parries | 0.2 |
| 0.1 | Punish counters | 0.2 |
| 2.1 | Throws | 1.7 |
| 0.7 | Throw techs | 0.8 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.1 | Punish counters taken | 0.4 |
| 2.2 | Throws taken | 2.1 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 5.7 | Cornering opponent (s) | 9.5 |
|---|---|---|
| 10.7 | Time cornered (s) | 7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master