Pokka_Ching vs Gomikundesu
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1214918289
#2559060095
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Pokka_Ching vs Juri
55% 5–4 over 9 games
Gomikundesu vs Ingrid
No recorded games into Ingrid.
Selected character all recorded games on the chosen character
| Ingrid | Juri | |
|---|---|---|
| MR 1541 | Current rating | MR 1900 |
| 100 | Games | 0 |
| 50–50 | Record | 0–0 |
| 50% | Win rate | — |
| 1W | Current streak | — |
| 44% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Pokka_Ching | Gomikundesu | |
|---|---|---|
| 40% | Drive Rush (cancel) | 26% |
| 2% | Drive Rush (parry) | 10% |
| 17% | Overdrive arts | 21% |
| 1% | Drive Impact | 1% |
| 11% | Drive Guard | 17% |
| 4% | Drive Reversal | 0% |
| 24% | Other | 24% |
Super gauge spend share of SA meter spent by level
| 34% | Super Art I | 31% |
|---|---|---|
| 51% | Super Art II | 0% |
| 8% | Super Art III | 50% |
| 8% | Critical Art | 19% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.1 |
|---|---|---|
| 3 | Drive Parries | 2.9 |
| 0.6 | Drive Reversals | 0 |
| 0.6 | Perfect Parries | 0.5 |
| 0.1 | Punish counters | 0.1 |
| 2.1 | Throws | 3.2 |
| 0.7 | Throw techs | 0.5 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.1 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 2.2 | Throws taken | 2.6 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 5.7 | Cornering opponent (s) | 13.8 |
|---|---|---|
| 10.7 | Time cornered (s) | 9.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master