PrinceVert vs Nostalgia
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
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#1215148877
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
PrinceVert vs Dee Jay
No recorded games into Dee Jay.
Nostalgia vs Edmond Honda
0% 0–1 over 1 games
Selected character all recorded games on the chosen character
| Edmond Honda | Dee Jay | |
|---|---|---|
| MR 1391 | Current rating | MR 1304 |
| 0 | Games | 100 |
| 0–0 | Record | 47–53 |
| — | Win rate | 47% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 57% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| PrinceVert | Nostalgia | |
|---|---|---|
| 16% | Drive Rush (cancel) | 12% |
| 6% | Drive Rush (parry) | 2% |
| 9% | Overdrive arts | 32% |
| 8% | Drive Impact | 2% |
| 13% | Drive Guard | 17% |
| 12% | Drive Reversal | 0% |
| 36% | Other | 36% |
Super gauge spend share of SA meter spent by level
| 52% | Super Art I | 53% |
|---|---|---|
| 31% | Super Art II | 31% |
| 10% | Super Art III | 12% |
| 7% | Critical Art | 5% |
Offense (avg per battle)
| 0.9 | Drive Impacts | 0.1 |
|---|---|---|
| 1.7 | Drive Parries | 3.3 |
| 1.4 | Drive Reversals | 0 |
| 0.5 | Perfect Parries | 0.3 |
| 0.6 | Punish counters | 0.1 |
| 2.3 | Throws | 2 |
| 0.4 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.8 |
|---|---|---|
| 0.2 | Punish counters taken | 0.4 |
| 2.8 | Throws taken | 2.7 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 7 | Cornering opponent (s) | 9.1 |
|---|---|---|
| 6.1 | Time cornered (s) | 7.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master