Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

魔空包囲弾 vs でいるちゃん

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
魔空包囲弾

#1472403146 Japan Steam

Luke

Luke

MR 1805

Master

でいるちゃん

#1217718800 Japan Steam

Marisa

Marisa

MR 1684

Master

Marisa

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

魔空包囲弾 vs Marisa

No recorded games into Marisa.

でいるちゃん vs Luke

100% 2–0 over 2 games

Selected character all recorded games on the chosen character

Luke Marisa
MR 1805 Current rating MR 1684
0 Games 100
0–0 Record 51–49
Win rate 51%
Current streak 2W
Clutch (deciders) 45%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

魔空包囲弾 でいるちゃん
53% Drive Rush (cancel) 13%
4% Drive Rush (parry) 9%
7% Overdrive arts 29%
1% Drive Impact 5%
9% Drive Guard 14%
2% Drive Reversal 5%
24% Other 24%

Super gauge spend share of SA meter spent by level

11% Super Art I 33%
14% Super Art II 13%
59% Super Art III 33%
16% Critical Art 20%

Offense (avg per battle)

0.1 Drive Impacts 0.4
2.1 Drive Parries 1.4
0.3 Drive Reversals 0.6
0.4 Perfect Parries 0.4
0.1 Punish counters 0.3
2.4 Throws 1.6
0.6 Throw techs 1
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.4
0.1 Punish counters taken 0.3
2.5 Throws taken 2.7
0.1 Burnouts suffered 0

Positioning (avg per battle)

9.6 Cornering opponent (s) 10.1
11.1 Time cornered (s) 8.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.