Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ryothin vs あめふりコンダクター

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ryothin

#1221858994 Bangladesh Steam

Ingrid

Ingrid

MR 1433

Master

あめふりコンダクター

#1640243658 Japan CrossPlatform

Chun-Li

Chun-Li

MR 1703

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ryothin vs Chun-Li

40% 2–3 over 5 games

あめふりコンダクター vs Ingrid

No recorded games into Ingrid.

Selected character all recorded games on the chosen character

Ingrid Chun-Li
MR 1433 Current rating MR 1703
4 Games 0
3–1 Record 0–0
75% Win rate
1W Current streak
100% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ryothin あめふりコンダクター
26% Drive Rush (cancel) 45%
7% Drive Rush (parry) 7%
24% Overdrive arts 12%
2% Drive Impact 2%
13% Drive Guard 12%
0% Drive Reversal 0%
29% Other 21%

Super gauge spend share of SA meter spent by level

31% Super Art I 31%
15% Super Art II 43%
40% Super Art III 20%
15% Critical Art 6%

Offense (avg per battle)

0.1 Drive Impacts 0.3
1.4 Drive Parries 1.8
0 Drive Reversals 0.1
0.5 Perfect Parries 0.5
0.1 Punish counters 0.2
0.9 Throws 1.6
0.5 Throw techs 0.1
0 Burnouts inflicted 0.2

Taken (avg per battle)

0.2 Drive Impacts taken 0.1
0.1 Punish counters taken 0.1
2.2 Throws taken 1.3
0 Burnouts suffered 0

Positioning (avg per battle)

9.2 Cornering opponent (s) 13.6
7.7 Time cornered (s) 6.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.