Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Pa King vs 3-_________-β

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Pa King

#1222034254 China Steam

Ingrid

Ingrid

LP 24205

Diamond 5

3-_________-β

#1575670441 Japan Steam

Jamie

Jamie

LP 20703

Diamond 2

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Pa King vs Jamie

No recorded games into Jamie.

3-_________-β vs Ingrid

72% 18–7 over 25 games

Selected character all recorded games on the chosen character

Ingrid Jamie
LP 24205 Current rating LP 20703
100 Games 78
48–52 Record 50–28
48% Win rate 64%
2L Current streak 7W
55% Clutch (deciders) 60%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Pa King 3-_________-β
31% Drive Rush (cancel) 58%
8% Drive Rush (parry) 5%
17% Overdrive arts 8%
4% Drive Impact 4%
16% Drive Guard 8%
5% Drive Reversal 0%
19% Other 17%

Super gauge spend share of SA meter spent by level

30% Super Art I 58%
3% Super Art II 7%
37% Super Art III 29%
29% Critical Art 7%

Offense (avg per battle)

0.4 Drive Impacts 0.4
3.8 Drive Parries 1.2
0.8 Drive Reversals 0
0.3 Perfect Parries 0.4
0.3 Punish counters 0.3
2.6 Throws 3.4
0.7 Throw techs 0.5
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.7 Drive Impacts taken 0.5
0.4 Punish counters taken 0.2
2.3 Throws taken 2.2
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

6.3 Cornering opponent (s) 14.3
10.6 Time cornered (s) 6.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.