Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

CFN Good vs HorakyRD

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
CFN Good

#1224217951 United States Steam

Terry

Terry

MR 1996

Master

HorakyRD

#1642055539 Dominican Republic Steam

Sagat

Sagat

MR 2064

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

CFN Good vs Sagat

66% 14–7 over 21 games

HorakyRD vs Terry

No recorded games into Terry.

Selected character all recorded games on the chosen character

Terry Sagat
MR 1996 Current rating MR 2064
24 Games 0
19–5 Record 0–0
79% Win rate
1W Current streak
66% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

CFN Good HorakyRD
40% Drive Rush (cancel) 22%
5% Drive Rush (parry) 11%
20% Overdrive arts 23%
2% Drive Impact 3%
9% Drive Guard 19%
1% Drive Reversal 2%
22% Other 20%

Super gauge spend share of SA meter spent by level

32% Super Art I 27%
18% Super Art II 31%
36% Super Art III 38%
14% Critical Art 5%

Offense (avg per battle)

0.3 Drive Impacts 0.4
1.3 Drive Parries 2.3
0.1 Drive Reversals 0.3
0.7 Perfect Parries 0.9
0.1 Punish counters 0.3
1.9 Throws 1.6
0.7 Throw techs 0.2
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.1 Drive Impacts taken 0.3
0 Punish counters taken 0.2
2.1 Throws taken 1.4
0 Burnouts suffered 0

Positioning (avg per battle)

16 Cornering opponent (s) 13.3
7.7 Time cornered (s) 6.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.