CFN Good vs Burboovas
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
CFN Good vs Guile
80% 4–1 over 5 games
Burboovas vs Terry
No recorded games into Terry.
Selected character all recorded games on the chosen character
| Terry | Guile | |
|---|---|---|
| MR 1996 | Current rating | MR 1902 |
| 24 | Games | 0 |
| 19–5 | Record | 0–0 |
| 79% | Win rate | — |
| 1W | Current streak | — |
| 66% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| CFN Good | Burboovas | |
|---|---|---|
| 45% | Drive Rush (cancel) | 18% |
| 6% | Drive Rush (parry) | 12% |
| 14% | Overdrive arts | 20% |
| 2% | Drive Impact | 1% |
| 10% | Drive Guard | 16% |
| 1% | Drive Reversal | 1% |
| 24% | Other | 32% |
Super gauge spend share of SA meter spent by level
| 37% | Super Art I | 33% |
|---|---|---|
| 22% | Super Art II | 29% |
| 29% | Super Art III | 27% |
| 12% | Critical Art | 12% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.1 |
|---|---|---|
| 1.1 | Drive Parries | 0.7 |
| 0.1 | Drive Reversals | 0.1 |
| 0.6 | Perfect Parries | 0.5 |
| 0.1 | Punish counters | 0.1 |
| 2.1 | Throws | 2.3 |
| 0.4 | Throw techs | 0.4 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0 | Punish counters taken | 0.1 |
| 1.9 | Throws taken | 2 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 14.7 | Cornering opponent (s) | 6.5 |
|---|---|---|
| 6.5 | Time cornered (s) | 13.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master