Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Tokyo vs 幸せのアンソニー

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Tokyo

#1458404624 Japan CrossPlatform

Ken

Ken

MR 1259

Master

幸せのアンソニー

#1231643455 Japan CrossPlatform

Unranked

Master

Marisa

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

幸せのアンソニー vs Ken

No recorded games into Ken.

Selected character all recorded games on the chosen character

Ken 幸せのアンソニー
MR 1259 Current rating Unranked
96 Games 0
49–47 Record 0–0
51% Win rate
2L Current streak
50% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Tokyo 幸せのアンソニー
31% Drive Rush (cancel) 26%
7% Drive Rush (parry) 10%
22% Overdrive arts 17%
4% Drive Impact 5%
11% Drive Guard 13%
3% Drive Reversal 4%
23% Other 25%

Super gauge spend share of SA meter spent by level

38% Super Art I 14%
22% Super Art II 22%
27% Super Art III 47%
14% Critical Art 16%

Offense (avg per battle)

0.4 Drive Impacts 0.6
1.4 Drive Parries 0.8
0.4 Drive Reversals 0.5
0.3 Perfect Parries 0.3
0.3 Punish counters 0.4
2.2 Throws 1.5
0.1 Throw techs 0.6
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.6 Drive Impacts taken 0.4
0.3 Punish counters taken 0.3
2.8 Throws taken 3.1
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

11.5 Cornering opponent (s) 8.3
7.8 Time cornered (s) 7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.