DogEnE vs Яoze
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
A.K.I.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
DogEnE vs A.K.I.
33% 1–2 over 3 games
Яoze vs Luke
No recorded games into Luke.
Selected character all recorded games on the chosen character
| Luke | A.K.I. | |
|---|---|---|
| MR 1718 | Current rating | MR 1471 |
| 73 | Games | 0 |
| 40–33 | Record | 0–0 |
| 54% | Win rate | — |
| 2W | Current streak | — |
| 46% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| DogEnE | Яoze | |
|---|---|---|
| 32% | Drive Rush (cancel) | 12% |
| 12% | Drive Rush (parry) | 14% |
| 13% | Overdrive arts | 12% |
| 2% | Drive Impact | 2% |
| 17% | Drive Guard | 24% |
| 1% | Drive Reversal | 3% |
| 23% | Other | 34% |
Super gauge spend share of SA meter spent by level
| 45% | Super Art I | 30% |
|---|---|---|
| 18% | Super Art II | 15% |
| 29% | Super Art III | 46% |
| 8% | Critical Art | 10% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.1 |
|---|---|---|
| 1.1 | Drive Parries | 2.7 |
| 0.1 | Drive Reversals | 0.4 |
| 0.3 | Perfect Parries | 0.9 |
| 0.1 | Punish counters | 0.1 |
| 2.1 | Throws | 2.2 |
| 0.2 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.3 |
| 2.2 | Throws taken | 2.4 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 11.5 | Cornering opponent (s) | 6.7 |
|---|---|---|
| 9.7 | Time cornered (s) | 11.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master