Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

不喜欢下雨天 vs NoAR

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
不喜欢下雨天

#1240254280 China Steam

Zangief

Zangief

MR 1575

Master

NoAR

#1395333193 Japan Steam

Zangief

Zangief

MR 1573

Master

Zangief

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

不喜欢下雨天 vs Zangief

No recorded games into Zangief.

NoAR vs Zangief

100% 2–0 over 2 games

Selected character all recorded games on the chosen character

Zangief Zangief
MR 1575 Current rating MR 1573
100 Games 2
52–48 Record 2–0
52% Win rate 100%
2W Current streak 2W
48% Clutch (deciders) 100%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

不喜欢下雨天 NoAR
34% Drive Rush (cancel) 22%
3% Drive Rush (parry) 5%
10% Overdrive arts 33%
4% Drive Impact 3%
14% Drive Guard 13%
9% Drive Reversal 0%
27% Other 23%

Super gauge spend share of SA meter spent by level

2% Super Art I 55%
74% Super Art II 25%
18% Super Art III 12%
5% Critical Art 9%

Offense (avg per battle)

0.4 Drive Impacts 0.5
3.4 Drive Parries 2.2
1.2 Drive Reversals 0
0.5 Perfect Parries 0.7
0.2 Punish counters 0.3
2.5 Throws 3
0.1 Throw techs 0.5
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.4
0.4 Punish counters taken 0.2
2.2 Throws taken 2.5
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

5.2 Cornering opponent (s) 10.6
8.9 Time cornered (s) 8.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.