Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

莫明Atec vs 虾仁赛高

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
莫明Atec

#1354228974 China Steam

Marisa

Marisa

MR 1530

Master

虾仁赛高

#1240408817 China Steam

Akuma

Akuma

MR 1524

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

莫明Atec vs Akuma

66% 2–1 over 3 games

虾仁赛高 vs Marisa

44% 4–5 over 9 games

Selected character all recorded games on the chosen character

Marisa Akuma
MR 1530 Current rating MR 1524
100 Games 28
48–52 Record 12–16
48% Win rate 42%
2L Current streak 1W
43% Clutch (deciders) 50%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

莫明Atec 虾仁赛高
14% Drive Rush (cancel) 32%
8% Drive Rush (parry) 7%
40% Overdrive arts 16%
2% Drive Impact 2%
11% Drive Guard 13%
0% Drive Reversal 3%
25% Other 27%

Super gauge spend share of SA meter spent by level

28% Super Art I 32%
21% Super Art II 32%
34% Super Art III 30%
17% Critical Art 6%

Offense (avg per battle)

0.2 Drive Impacts 0.3
0.9 Drive Parries 2.3
0 Drive Reversals 0.5
0.2 Perfect Parries 0.5
0.1 Punish counters 0.2
0.9 Throws 1.8
1.1 Throw techs 0.5
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.3
0.2 Punish counters taken 0.1
3.1 Throws taken 2.9
0 Burnouts suffered 0.1

Positioning (avg per battle)

10.5 Cornering opponent (s) 9.9
9.2 Time cornered (s) 10.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.