MaiDongGe vs アクションデイズKenny
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
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This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
MaiDongGe vs JP
50% 2–2 over 4 games
アクションデイズKenny vs Sagat
No recorded games into Sagat.
Selected character all recorded games on the chosen character
| Sagat | JP | |
|---|---|---|
| MR 1888 | Current rating | MR 1522 |
| 100 | Games | 0 |
| 57–43 | Record | 0–0 |
| 57% | Win rate | — |
| 4W | Current streak | — |
| 63% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| MaiDongGe | アクションデイズKenny | |
|---|---|---|
| 32% | Drive Rush (cancel) | 36% |
| 8% | Drive Rush (parry) | 6% |
| 21% | Overdrive arts | 19% |
| 3% | Drive Impact | 3% |
| 13% | Drive Guard | 11% |
| 1% | Drive Reversal | 0% |
| 21% | Other | 24% |
Super gauge spend share of SA meter spent by level
| 33% | Super Art I | 24% |
|---|---|---|
| 6% | Super Art II | 45% |
| 52% | Super Art III | 21% |
| 10% | Critical Art | 10% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.5 |
|---|---|---|
| 1.4 | Drive Parries | 1.8 |
| 0.1 | Drive Reversals | 0 |
| 0.1 | Perfect Parries | 0.6 |
| 0.2 | Punish counters | 0.2 |
| 1.4 | Throws | 2.5 |
| 0.5 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.2 | Punish counters taken | 0.1 |
| 1.6 | Throws taken | 2.5 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.1 | Cornering opponent (s) | 8.2 |
|---|---|---|
| 12.2 | Time cornered (s) | 8.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master