Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

宿六乃びお vs El_diablo

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
宿六乃びお

#1621040265 Japan CrossPlatform

Ken

Ken

LP 20046

Diamond 1

El_diablo

#1241203461 Other Steam

C. Viper

C. Viper

MR 1324

Master

Ken

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

宿六乃びお vs C. Viper

50% 4–4 over 8 games

El_diablo vs Ken

57% 4–3 over 7 games

Selected character all recorded games on the chosen character

Ken C. Viper
LP 20046 Current rating MR 1324
463 Games 100
200–263 Record 48–52
43% Win rate 48%
2W Current streak 2L
42% Clutch (deciders) 48%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

宿六乃びお El_diablo
56% Drive Rush (cancel) 0%
1% Drive Rush (parry) 14%
3% Overdrive arts 9%
3% Drive Impact 1%
3% Drive Guard 24%
1% Drive Reversal 2%
34% Other 50%

Super gauge spend share of SA meter spent by level

0% Super Art I 0%
33% Super Art II 20%
33% Super Art III 58%
33% Critical Art 22%

Offense (avg per battle)

0.3 Drive Impacts 0
0.7 Drive Parries 1.2
0 Drive Reversals 0.1
0 Perfect Parries 0.2
0.3 Punish counters 0
1.8 Throws 2.1
0.1 Throw techs 0.6
0 Burnouts inflicted 0

Taken (avg per battle)

0.7 Drive Impacts taken 0.4
0.4 Punish counters taken 0.2
2.9 Throws taken 3.1
0.1 Burnouts suffered 0

Positioning (avg per battle)

7.5 Cornering opponent (s) 7.9
10.1 Time cornered (s) 9.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.