Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Wesley Sant's vs WinchesterWake

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Wesley Sant's

#1247523833 Brazil CrossPlatform

Zangief

Zangief

MR 1485

Master

WinchesterWake

#1487427478 Brazil Steam

Terry

Terry

MR 1641

Master

Terry

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Wesley Sant's vs Terry

33% 1–2 over 3 games

WinchesterWake vs Zangief

25% 1–3 over 4 games

Selected character all recorded games on the chosen character

Zangief Terry
MR 1485 Current rating MR 1641
22 Games 100
12–10 Record 51–49
54% Win rate 51%
1L Current streak 1W
44% Clutch (deciders) 56%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Wesley Sant's WinchesterWake
13% Drive Rush (cancel) 27%
6% Drive Rush (parry) 10%
32% Overdrive arts 23%
5% Drive Impact 3%
14% Drive Guard 17%
6% Drive Reversal 0%
24% Other 19%

Super gauge spend share of SA meter spent by level

31% Super Art I 45%
20% Super Art II 23%
36% Super Art III 25%
13% Critical Art 7%

Offense (avg per battle)

0.6 Drive Impacts 0.3
2.4 Drive Parries 2.7
0.8 Drive Reversals 0.1
0.3 Perfect Parries 0.4
0.5 Punish counters 0.2
2.8 Throws 2.1
0.2 Throw techs 0.1
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.6 Drive Impacts taken 0.7
0.4 Punish counters taken 0.4
1.9 Throws taken 1.8
0.1 Burnouts suffered 0.2

Positioning (avg per battle)

7.4 Cornering opponent (s) 9.6
6.3 Time cornered (s) 7.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.