Wesley Sant's vs WinchesterWake
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1247523833
#1487427478
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Wesley Sant's vs Terry
33% 1–2 over 3 games
WinchesterWake vs Zangief
25% 1–3 over 4 games
Selected character all recorded games on the chosen character
| Zangief | Terry | |
|---|---|---|
| MR 1485 | Current rating | MR 1641 |
| 22 | Games | 100 |
| 12–10 | Record | 51–49 |
| 54% | Win rate | 51% |
| 1L | Current streak | 1W |
| 44% | Clutch (deciders) | 56% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Wesley Sant's | WinchesterWake | |
|---|---|---|
| 13% | Drive Rush (cancel) | 27% |
| 6% | Drive Rush (parry) | 10% |
| 32% | Overdrive arts | 23% |
| 5% | Drive Impact | 3% |
| 14% | Drive Guard | 17% |
| 6% | Drive Reversal | 0% |
| 24% | Other | 19% |
Super gauge spend share of SA meter spent by level
| 31% | Super Art I | 45% |
|---|---|---|
| 20% | Super Art II | 23% |
| 36% | Super Art III | 25% |
| 13% | Critical Art | 7% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.3 |
|---|---|---|
| 2.4 | Drive Parries | 2.7 |
| 0.8 | Drive Reversals | 0.1 |
| 0.3 | Perfect Parries | 0.4 |
| 0.5 | Punish counters | 0.2 |
| 2.8 | Throws | 2.1 |
| 0.2 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.7 |
|---|---|---|
| 0.4 | Punish counters taken | 0.4 |
| 1.9 | Throws taken | 1.8 |
| 0.1 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 7.4 | Cornering opponent (s) | 9.6 |
|---|---|---|
| 6.3 | Time cornered (s) | 7.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master