Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

tarmon vs multi_tuka

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
tarmon

#1248239717 Japan Steam

Ken

Ken

LP 19351

Diamond 1

multi_tuka

#2060969489 Japan Steam

Random

Random

LP 19424

Diamond 1

Ken

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

tarmon vs Random

No recorded games into Random.

multi_tuka vs Ken

No recorded games into Ken.

Selected character all recorded games on the chosen character

Ken Random
LP 19351 Current rating LP 19424
100 Games 0
40–60 Record 0–0
40% Win rate
1L Current streak
44% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

tarmon multi_tuka
17% Drive Rush (cancel) 0%
4% Drive Rush (parry) 0%
20% Overdrive arts 60%
11% Drive Impact 3%
13% Drive Guard 1%
3% Drive Reversal 0%
33% Other 36%

Super gauge spend share of SA meter spent by level

32% Super Art I 49%
1% Super Art II 32%
52% Super Art III 16%
15% Critical Art 3%

Offense (avg per battle)

1.2 Drive Impacts 0.2
2.1 Drive Parries 0.3
0.3 Drive Reversals 0
0.5 Perfect Parries 0
0.7 Punish counters 0.1
2.1 Throws 5.8
0.8 Throw techs 1.2
0 Burnouts inflicted 0

Taken (avg per battle)

0.9 Drive Impacts taken 0.7
0.7 Punish counters taken 0.5
3.2 Throws taken 2.4
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

7.8 Cornering opponent (s) 3.5
8.2 Time cornered (s) 8.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.