connor vs Ziri
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
1
–
0
1 recorded match between them
connor vs Ken
20% 1–4 over 5 games
Ziri vs Ken
53% 14–12 over 26 games
Selected character all recorded games on the chosen character
| Ken | Ken | |
|---|---|---|
| MR 1560 | Current rating | LP 23916 |
| 94 | Games | 191 |
| 51–43 | Record | 120–71 |
| 54% | Win rate | 62% |
| 2W | Current streak | 3W |
| 54% | Clutch (deciders) | 56% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| connor | Ziri | |
|---|---|---|
| 41% | Drive Rush (cancel) | 38% |
| 3% | Drive Rush (parry) | 6% |
| 10% | Overdrive arts | 11% |
| 8% | Drive Impact | 5% |
| 6% | Drive Guard | 12% |
| 0% | Drive Reversal | 0% |
| 32% | Other | 27% |
Super gauge spend share of SA meter spent by level
| 23% | Super Art I | 4% |
|---|---|---|
| 15% | Super Art II | 25% |
| 48% | Super Art III | 52% |
| 14% | Critical Art | 20% |
Offense (avg per battle)
| 0.8 | Drive Impacts | 0.6 |
|---|---|---|
| 0.9 | Drive Parries | 2.3 |
| 0 | Drive Reversals | 0 |
| 0.2 | Perfect Parries | 0.4 |
| 0.5 | Punish counters | 0.4 |
| 3.4 | Throws | 1.6 |
| 1 | Throw techs | 0.6 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.5 | Punish counters taken | 0.2 |
| 2.5 | Throws taken | 2.8 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 13.4 | Cornering opponent (s) | 8.6 |
|---|---|---|
| 8.1 | Time cornered (s) | 7.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Recorded matches connor's point of view
| When | connor | Score | Ziri | Result |
|---|---|---|---|---|
| 3d ago |
Ryu
|
2–0 |
Mai
|
WIN |
Master
Diamond 5
Ryu
Mai