Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

荒神六華 vs SASANCHU

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
荒神六華

#1414133515 Japan CrossPlatform

Ed

Ed

MR 1381

Master

SASANCHU

#1255867566 Japan Steam

Juri

Juri

MR 1743

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

荒神六華 vs Juri

50% 2–2 over 4 games

SASANCHU vs Ed

0% 0–1 over 1 games

Selected character all recorded games on the chosen character

Ed Juri
MR 1381 Current rating MR 1743
61 Games 62
32–29 Record 27–35
52% Win rate 43%
1L Current streak 2L
53% Clutch (deciders) 60%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

荒神六華 SASANCHU
26% Drive Rush (cancel) 38%
8% Drive Rush (parry) 4%
20% Overdrive arts 18%
4% Drive Impact 3%
16% Drive Guard 12%
7% Drive Reversal 0%
19% Other 24%

Super gauge spend share of SA meter spent by level

30% Super Art I 34%
17% Super Art II 1%
47% Super Art III 48%
6% Critical Art 16%

Offense (avg per battle)

0.5 Drive Impacts 0.3
3.3 Drive Parries 3.2
0.9 Drive Reversals 0
0.7 Perfect Parries 0.7
0.2 Punish counters 0.2
2.6 Throws 2.3
0.2 Throw techs 0.8
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.2
0.2 Punish counters taken 0.2
2.4 Throws taken 3
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

9.7 Cornering opponent (s) 9.3
9.9 Time cornered (s) 12.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.