DonkeyKongMain vs SuperPedro
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1258127788
#1981870741
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
DonkeyKongMain vs Ryu
52% 13–12 over 25 games
SuperPedro vs Ken
No recorded games into Ken.
Selected character all recorded games on the chosen character
| Ken | Ryu | |
|---|---|---|
| MR 1287 | Current rating | MR 1304 |
| 126 | Games | 0 |
| 67–59 | Record | 0–0 |
| 53% | Win rate | — |
| 1L | Current streak | — |
| 57% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| DonkeyKongMain | SuperPedro | |
|---|---|---|
| 21% | Drive Rush (cancel) | 50% |
| 6% | Drive Rush (parry) | 1% |
| 22% | Overdrive arts | 20% |
| 9% | Drive Impact | 2% |
| 15% | Drive Guard | 8% |
| 0% | Drive Reversal | 1% |
| 26% | Other | 19% |
Super gauge spend share of SA meter spent by level
| 34% | Super Art I | 46% |
|---|---|---|
| 21% | Super Art II | 10% |
| 34% | Super Art III | 26% |
| 10% | Critical Art | 18% |
Offense (avg per battle)
| 1 | Drive Impacts | 0.2 |
|---|---|---|
| 3.7 | Drive Parries | 2.3 |
| 0 | Drive Reversals | 0.1 |
| 0.2 | Perfect Parries | 0.5 |
| 0.7 | Punish counters | 0.1 |
| 1.6 | Throws | 3.3 |
| 0.1 | Throw techs | 0.3 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.9 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.6 | Punish counters taken | 0.2 |
| 2 | Throws taken | 2.4 |
| 0.1 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 6.6 | Cornering opponent (s) | 5.4 |
|---|---|---|
| 8.7 | Time cornered (s) | 10 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master