SuperPedro vs DonkeyKongMain
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1981870741
#1258127788
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
SuperPedro vs Ken
No recorded games into Ken.
DonkeyKongMain vs Ryu
48% 16–17 over 33 games
Selected character all recorded games on the chosen character
| Ryu | Ken | |
|---|---|---|
| MR 1304 | Current rating | MR 1258 |
| 0 | Games | 142 |
| 0–0 | Record | 73–69 |
| — | Win rate | 51% |
| — | Current streak | 1L |
| — | Clutch (deciders) | 56% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| SuperPedro | DonkeyKongMain | |
|---|---|---|
| 50% | Drive Rush (cancel) | 21% |
| 1% | Drive Rush (parry) | 6% |
| 20% | Overdrive arts | 23% |
| 2% | Drive Impact | 9% |
| 8% | Drive Guard | 15% |
| 1% | Drive Reversal | 0% |
| 19% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 46% | Super Art I | 42% |
|---|---|---|
| 10% | Super Art II | 17% |
| 26% | Super Art III | 31% |
| 18% | Critical Art | 10% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 1 |
|---|---|---|
| 2.3 | Drive Parries | 3.3 |
| 0.1 | Drive Reversals | 0 |
| 0.5 | Perfect Parries | 0.3 |
| 0.1 | Punish counters | 0.8 |
| 3.3 | Throws | 1.7 |
| 0.3 | Throw techs | 0.1 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.8 |
|---|---|---|
| 0.2 | Punish counters taken | 0.6 |
| 2.4 | Throws taken | 2.2 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 5.4 | Cornering opponent (s) | 5.6 |
|---|---|---|
| 10 | Time cornered (s) | 9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master